![]() The mdl file will look inside the texture folder for specific file names to form the puzzle. That is why you cannot mix different texture and model files from different planes. In other words, it will take the different bmp texture files that are inside the texture folder and will put all those bmps together like a big puzzle. It is the 3D "skeleton" of the plane and it is this file that 'tells' FS2004 where all textures have to go to cover the aircaft. Of course the "*****" from this last one is an arbitrary name chosen by the developer of the particular aircraft model. ![]() The model folder has two files: one named model.cfg and the other named *****.mdl. At no time have I had to edit the mdl file of the aircraft in order to repaint an a/c - altering the mdl file is a job for a real expert the least typo can ruin the a/c and stop FS9 loading that a/c. TTT is being very flattering in calling me an expert - I am still only learning the craft and the half dozen or so repaints I have accomplished have been a steep learning curve.
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